//Blood sounds
$Random CAbludimpact { CABludimpact1 CABludimpact2 CABludimpact3 }
CABludimpact1				CABimp1
CABludimpact2				CABimp2
CABludimpact3				CABimp3
CABsplat					CABsplt1


MaleFactors/Gib 			MLFGIB

//Misc
misc/DMpunch				DSPUNCH

$Random MonsterPunch/hit { MonsterPunch1 MonsterPunch2 MonsterPunch3 MonsterPunch4 }
MonsterPunch1							MPNC1
MonsterPunch2							MPNC2
MonsterPunch3							MPNC3
MonsterPunch4							MPNC4




//***************************MONSTERS***************************

//==============================Zombieman============================
$Random zomrifle/see				{zomrifle/see1 zomrifle/see2 zomrifle/see3 zomrifle/see4}
zomrifle/see1						ZRFSE1
zomrifle/see2						ZRFSE2
zomrifle/see3						ZRFSE3
zomrifle/see4						ZRFSE4
$Random zomrifle/pain				{zomrifle/pain1 zomrifle/pain2}
zomrifle/pain1						ZRFOW1
zomrifle/pain2						ZRFOW2
$Random zomrifle/die				{zomrifle/die1 zomrifle/die2 zomrifle/die3}
zomrifle/die1						ZFRDIE1
zomrifle/die2						ZFRDIE2
zomrifle/die3						ZFRDIE3
zomrifle/idle						ZRFIDL
zomrifle/attack						ZRFATK

Zomrifle/Altload					ZRFRLOD

//Bullet casings
$Random monstercasing/Bullet { monstercasing/Bullet0 monstercasing/Bullet1 monstercasing/Bullet2 monstercasing/Bullet3 monstercasing/Bullet4 monstercasing/Bullet5 monstercasing/Bullet6 monstercasing/Bullet7 monstercasing/Bullet8 monstercasing/Bullet9 }
monstercasing/Bullet0 					MCSING0
monstercasing/Bullet1 					MCSING1
monstercasing/Bullet2 					MCSING2
monstercasing/Bullet3 					MCSING3
monstercasing/Bullet4					MCSING4
monstercasing/Bullet5 					MCSING5
monstercasing/Bullet6 					MCSING6
monstercasing/Bullet7 					MCSING7
monstercasing/Bullet8			 		MCSING8
monstercasing/Bullet9 					MCSING9

$volume monstercasing/Bullet 0.075


//Grenade attack (used by all hitscanners)
Malefactors/GrenadeReady			MLFGRDY
Malefactors/GrenadeShot				MLFGSHT
Malefactors/GrenadeCancel			MLFGCNL

$Random Malefactors/GrenadeBounce		{Malefactors/GrenadeBounce1 Malefactors/GrenadeBounce2 Malefactors/GrenadeBounce3 Malefactors/GrenadeBounce4}
Malefactors/GrenadeBounce1			MLFGBN1
Malefactors/GrenadeBounce2			MLFGBN2
Malefactors/GrenadeBounce3			MLFGBN3
Malefactors/GrenadeBounce4			MLFGBN4

Malefactors/GrenadeOpen				MLFGOPN
Malefactors/GrenadeClose			MLFGCLS
Malefactors/GrenadeBeep				MLFGBEP
Malefactors/GrenadeWarn				MLFGWRN

$Random Malefactors/GrenadeExplode		{Malefactors/GrenadeExplode1 Malefactors/GrenadeExplode2}
Malefactors/GrenadeExplode1			MLFGXP1
Malefactors/GrenadeExplode2			MLFGXP2


//==============================Shotgunner============================
$Random shotgunner/see				{shotgunner/see1 shotgunner/see2 shotgunner/see3}
shotgunner/see1						ZSGSEE1
shotgunner/see2						ZSGSEE2
shotgunner/see3						ZSGSEE3
$Random shotgunner/pain				{shotgunner/pain1 shotgunner/pain2 shotgunner/pain3}
shotgunner/pain1					ZSGOW1
shotgunner/pain2					ZSGOW2
shotgunner/pain3					ZSGOW3
$Random shotgunner/die				{shotgunner/die1 shotgunner/die2 shotgunner/die3}
shotgunner/die1						ZSGDIE1
shotgunner/die2						ZSGDIE2
shotgunner/die3						ZSGDIE3
shotgunner/attack					ZSGATK
Shotgunner/swing					SHLSWN
Shotgunner/Shellcram				SHLCRAM
Shotgunner/Bigshot					BIGSGSH


$Random monstercasing/Shotgun { monstercasing/Shotgun1 monstercasing/Shotgun2 monstercasing/Shotgun3 }
monstercasing/Shotgun1	MSHLCS1
monstercasing/Shotgun2	MSHLCS2
monstercasing/Shotgun3	MSHLCS3

$volume monstercasing/Shotgun 0.3


//==============================ChainGunner============================

$Random jiangunner/see				{jiangunner/see1 jiangunner/see2 jiangunner/see3}
jiangunner/see1						JHGSEE1
jiangunner/see2						JHGSEE2
jiangunner/see3						JHGSEE3
$Random jiangunner/pain				{jiangunner/pain1 jiangunner/pain2 jiangunner/pain3}
jiangunner/pain1					JHGOW1
jiangunner/pain2					JHGOW2
jiangunner/pain3					JHGOW3
$Random jiangunner/die				{jiangunner/die1 jiangunner/die2 jiangunner/die3}
jiangunner/die1						JHGDIE1
jiangunner/die2						JHGDIE2
jiangunner/die3						JHGDIE3
jiangunner/attack					JHGATK

$Random slugshot/wall				{slugshot/wall1 slugshot/wall2 slugshot/wall3}
slugshot/wall1						SLGWAL1
slugshot/wall2						SLGWAL2
slugshot/wall3						SLGWAL3

$Random slugshot/hit				{slugshot/hit1 slugshot/hit2 slugshot/hit3}
slugshot/hit1						SLGHIT1
slugshot/hit2						SLGHIT2
slugshot/hit3						SLGHIT3


//==============================Imp==============================
$Random impdude/see				{impdude/see1 impdude/see2 impdude/see3}
impdude/see1						IMDSEE1
impdude/see2						IMDSEE2
impdude/see3						IMDSEE3
$Random impdude/idle			{impdude/idle1 impdude/idle2 impdude/idle3}
impdude/idle1						IMDIDL1
impdude/idle2						IMDIDL2
impdude/idle3						IMDIDL3

$Random impdude/pain			{impdude/pain1 impdude/pain2}
impdude/pain1						IMDOW1
impdude/pain2						IMDOW2

$Random impdude/die				{impdude/die1 impdude/die2}
impdude/die1						IMDDIE1
impdude/die2						IMDDIE2



//==============================Pinky============================
pinky/see							PNKSEE
pinky/attack						PNKATK1
pinky/charge						PNKATK2
pinky/idle							PNKIDL
pinky/pain							PNKOW
pinky/die							PNKDED
pinky/fall							PNKTHD

//==============================Cacodemon============================
$Random hissything/see				{hissything/see1 hissything/see2 hissything/see3}
hissything/see1						HSYSEE1
hissything/see2						HSYSEE2
hissything/see3						HSYSEE3
$Random hissything/idle				{hissything/idle1 hissything/idle2 hissything/idle3}
hissything/idle1					HSYIDL1
hissything/idle2					HSYIDL2
hissything/idle3					HSYIDL3

$Random hissything/pain				{hissything/pain1 hissything/pain2 hissything/pain3}
hissything/pain1					HSYOW1
hissything/pain2					HSYOW2
hissything/pain3					HSYOW3
$Random hissything/death			{hissything/die1 hissything/die2}
hissything/die1						HSYDIE1
hissything/die2						HSYDIE2
hissything/deflate					HSYDFL

HissyThing/Charge 					HSYCHG
$volume monsters/cacocharge 1




//==============================Lost Soul============================
floatskull/see							LSTSEE
floatskull/attack						LSTATK
floatskull/idle							LSTIDL
floatskull/pain							LSTOW
floatskull/die							LSTDIE


//==============================Meatball============================
meatball/see							MTBSEE
meatball/idle							MTBIDL
meatball/pain							MTBOW
meatball/die							MTBDIE
meatball/Belch							BGBELCH

//==============================Baron============================
Bruiser/see								BRBSEE
Bruiser/idle							BRBIDL
Bruiser/pain							BRBOW
Bruiser/die								BRBDIE
Bruiser/melee							BRBMLE

//==============================Knight============================
HKnight/see								KGTSEE
HKnight/idle							KGTIDL
HKnight/pain							KGTOW
HKnight/die								KGTDIE




//==============================Fatty============================

fatty/see						FTYSEE

$Random fatty/idle				{fatty/idle1 fatty/idle2 fatty/idle3}
fatty/idle1						FTYIDL1
fatty/idle2						FTYIDL2
fatty/idle3						FTYIDL3

fatty/attack1					FTYATK1
fatty/attack2					FTYATK2

$Random fatty/pain				{fatty/pain1 fatty/pain2 fatty/pain3}
fatty/pain1						FTYOW1
fatty/pain2						FTYOW2
fatty/pain3						FTYOW3
$Random fatty/die				{fatty/die1 fatty/die2 fatty/die3}
fatty/die1						FTYDIE1
fatty/die2						FTYDIE2
fatty/die3						FTYDIE3
fatty/squish					FTYBRP

weapons/fireburn				dsflame
$volume weapons/fireburn		0.20
$limit weapons/fireburn			2


//==============================Arachnotron============================
lilspider/see					LSPSEE
lilspider/Shoot					LSPSHT
lilspider/DoubleShot			LSPSHT2
$Random lilspider/idle			{lilspider/idle1 lilspider/idle2}
lilspider/idle1					LSPIDL1
lilspider/idle2					LSPIDL2

lilspider/pain					LSPOW
lilspider/die					LSPDED

$Random lilspider/walk			{lilspider/walk1 lilspider/walk2}
lilspider/walk1					LSPMOV1
lilspider/walk2					LSPMOV2

Lilspider/plasma				SPDPLZ1
$volume Lilspider/plasma 0.85
Lilspider/plasmahit				SPDPLZ2
$limit fuzzy/pdeath 0

Lilspider/ChargeUp				LSPCHG
Lilspider/SuperPlasmaShot		SPDPLZ3
Lilspider/SuperPlasmaHum		SPDPLZ4
Lilspider/SuperPlasmaHit		SPDPLZ5
$rolloff Lilspider/SuperPlasmaHit 	700 2400

$Random monsters/boom		{monsters/boom1 monsters/boom2 monsters/boom3}
monsters/boom1					MONXP1
monsters/boom2					MONXP2
monsters/boom3					MONXP3



//==============================Revenant============================
Boner/pain						SKELOW
Boner/HomingShot				REVHMNG
Boner/FireLoop					REVFIRE


//==============================Archvile============================
martian/see							MTNSEE
martian/attack						MTNATK
martian/idle						MTNIDL
$Random martian/pain				{martian/pain1 martian/pain2}
martian/pain1						MTNOW1
martian/pain2						MTNOW2
martian/die							MTNDED

vile/raise 							REVIVE

Malefactors/CubeForm				dsboscub
$volume Malefactors/CubeForm 2


//==============================Miscreant============================

Miscreant/Spawn					CBESPWN


$Random Miscreant/See			{Miscreant/See1 Miscreant/See2 Miscreant/See3}
Miscreant/See1					CBESEE1
Miscreant/See2					CBESEE2
Miscreant/See3					CBESEE3

$rolloff Miscreant/See 			400 2400

$Random Miscreant/Idle			{Miscreant/Idle1 Miscreant/Idle2 Miscreant/Idle3 Miscreant/Idle4 Miscreant/Idle5 Miscreant/Idle6 Miscreant/Idle7 Miscreant/Idle8 Miscreant/Idle9 Miscreant/Idle10 Miscreant/Idle11 Miscreant/Idle12 Miscreant/Idle13}
Miscreant/Idle1					CBIDL1
Miscreant/Idle2					CBIDL2
Miscreant/Idle3					CBIDL3
Miscreant/Idle4					CBIDL4
Miscreant/Idle5					CBIDL5
Miscreant/Idle6					CBIDL6
Miscreant/Idle7					CBIDL7
Miscreant/Idle8					CBIDL8
Miscreant/Idle9					CBIDL9
Miscreant/Idle10				CBIDL10
Miscreant/Idle11				CBIDL11
Miscreant/Idle12				CBIDL12
Miscreant/Idle13				CBIDL13

$rolloff Miscreant/Idle		 	400 2400

$Random Miscreant/Die			{Miscreant/Die1 Miscreant/Die2}
Miscreant/Die1					CBEDIE1
Miscreant/Die2					CBEDIE2

$rolloff Miscreant/Die			400 2400

$Random Miscreant/Attack		{Miscreant/Attack1 Miscreant/Attack2 Miscreant/Attack3 Miscreant/Attack4}
Miscreant/Attack1				CBEATK1
Miscreant/Attack2				CBEATK2
Miscreant/Attack3				CBEATK3
Miscreant/Attack4				CBEATK4

Miscreant/Spit					CBESPT

$Random Miscreant/Pain			{Miscreant/Pain1 Miscreant/Pain2 Miscreant/Pain3 Miscreant/Pain4}
Miscreant/Pain1					CBEOW1
Miscreant/Pain2					CBEOW2
Miscreant/Pain3					CBEOW3
Miscreant/Pain4					CBEOW4

$Random Miscreant/Clang			{Miscreant/Clang1 Miscreant/Clang2 Miscreant/Clang3}
Miscreant/Clang1				CBECNG1
Miscreant/Clang2				CBECNG2
Miscreant/Clang3				CBECNG3

//==============================Mastermind============================
bigspider/see					BSPSEE

$Random bigspider/idle			{bigspider/idle1 bigspider/idle2 bigspider/idle3}
bigspider/idle1					BSPIDL1
bigspider/idle2					BSPIDL2
bigspider/idle3					BSPIDL3


$Random bigspider/attack		{bigspider/attack1 bigspider/attack2 bigspider/attack3}
bigspider/attack1				BSPATK1
bigspider/attack2				BSPATK2
bigspider/attack3				BSPATK3

bigspider/slugshot				BSPSLG


$Random bigspider/pain			{bigspider/pain1 bigspider/pain2 bigspider/pain3}
bigspider/pain1					BSPOW1
bigspider/pain2					BSPOW2
bigspider/pain3					BSPOW3

bigspider/die					BSPDIE

$Random bigspider/walk			{bigspider/walk1 bigspider/walk2 bigspider/walk3 bigspider/walk4}
bigspider/walk1					BSPMOV1
bigspider/walk2					BSPMOV2
bigspider/walk3					BSPMOV3
bigspider/walk4					BSPMOV4

//==============================Cyberdemon============================
angrycow/see					COWSEE

$Random angrycow/idle			{angrycow/idle1 angrycow/idle2 angrycow/idle3}
angrycow/idle1					COWIDL1
angrycow/idle2					COWIDL2
angrycow/idle3					COWIDL3


$Random angrycow/pain			{angrycow/pain1 angrycow/pain2}
angrycow/pain1					COWOW1
angrycow/pain2					COWOW2

angrycow/die					COWDIE

$Random angrycow/walk			{angrycow/walk1 angrycow/walk2}
angrycow/walk1					COWMOV1
angrycow/walk2					COWMOV2

angrycow/charge					COWCHG

$Random angrycow/rocketspeedup	{angrycow/speedup1 angrycow/speedup2 angrycow/speedup3}
angrycow/speedup1				MONMSL1
angrycow/speedup2				MONMSL2
angrycow/speedup3				MONMSL3
$volume angrycow/rocketspeedup	0.80


//==============================ARTIFICER STUFF============================

Malefactors/BladeBeamDeath1			BDBMKO1
Malefactors/BladeBeamDeath2			BDBMKO2
Malefactors/BladeBeamExplosion		BDBMXP



//==============================PAST LINKED STUFF============================

Malefactors/LinkedHurt				MLZ1OW
Malefactors/LinkedDeath				MLZ1DIE
Malefactors/LinkedBoss				MLZ1BOS
Malefactors/LinkedExplosion			MLZ1EXP
Malefactors/LinkedExplosion2		MLZ1EXP2
Malefactors/LinkedExplosion3		MLZ1EXP3

