// Texture definitions generated by SLADE3
// on Tue Apr 13 03:13:58 2021

Sprite "8DXXA0", 43, 34
{
	Patch "SPIDS0", 0, 0
}

Sprite "8DXXB0", 91, 47
{
	Offset 0, 34
	Patch "SPIDS0", -93, 10
	Patch "SPIDF4F6", -204, -16
	{
		FlipY
	}
}

Sprite "8DXXC0", 30, 22
{
	Patch "SPIDE4E6", -117, -51
}

Sprite "8DXXD0", 17, 44
{
	Patch "CYBRH0", 0, -19
}

Sprite "8DXXE0", 42, 28
{
	Patch "CYBRH0", -81, -27
}

Sprite "8DXXF0", 41, 18
{
	Patch "CYBRI0", -34, 0
}

Sprite "8D15C0", 127, 38
{
	Offset 66, 33
	Patch "SPIDS0", 1, 0
	Patch "SPOSU0", 0, 13
	{
		FlipX
	}
	Patch "SPOSU0", 87, 15
	{
		FlipX
	}
}

Sprite "8D15D0", 157, 45
{
	Offset 64, 45
	Patch "8DXXB0", 66, 0
	Patch "SPOSU0", 29, 25
	Patch "8DXXC0", 37, 23
	Patch "8DXXA0", 1, 12
}

Sprite "8D16C0", 101, 30
{
	Offset 48, 30
	Patch "8DXXE0", 60, 3
	Patch "SPOSU0", 13, 2
	{
		FlipX
	}
	Patch "8DXXD0", 2, 13
	{
		FlipY
		Rotate -90
	}
	Patch "8DXXF0", 32, 0
	Patch "SPOSU0", 20, 10
}

// End of texture definitions
