$random KAUSTOS/PAIN { KAUSTOS/PAIN1 KAUSTOS/PAIN2 KAUSTOS/PAIN3 }
KAUSTOS/PAIN1 KAURTAU1
KAUSTOS/PAIN2 KAURTAU2
KAUSTOS/PAIN3 KAURTAU3

$playeralias	"Serious Gary"	male 	*pain100	characters/Gary/GaryOuch
$playeralias	"Serious Gary" 	male 	*pain75		characters/Gary/GaryOuch
$playeralias	"Serious Gary" 	male 	*pain50 	characters/Gary/GaryOuch
$playeralias	"Serious Gary" 	male 	*pain25 	characters/Gary/GaryOuch

$playeralias	"Serious Gary" 	male	*taunt		characters/Gary/GaryTaunt

$playeralias	"Serious Gary" 	male	*death		characters/Gary/Death
$playeralias	"Serious Gary" 	male	*xdeath		characters/Gary/Death
$playeralias	"Serious Gary" 	male	*gibbed		characters/Gary/Death

$playeralias	"Serious Gary" 	male	*grunt		characters/Gary/GaryOof
$playeralias	"Serious Gary" 	male	*land		characters/Gary/GaryOof
$playeralias	"Serious Gary" 	male	*usefail	characters/Gary/GaryOof
$playeralias	"Serious Gary" 	male 	*oof    	characters/Gary/GaryOof

$playeralias  "K a u s t o s"  male  *taunt  KAUSTOS/PAIN

$playeralias  "Wrathian Soldier"  male  *taunt  wsoldier/taunt

$random weapons/pistol { weapons/pistol1 weapons/pistol2 weapons/pistol3 weapons/pistol4 }
weapons/pistol1 DSMAG1
weapons/pistol2 DSMAG2
weapons/pistol3 DSMAG3
weapons/pistol4 DSMAG4

$random weapons/chngun { weapons/chngun1 weapons/chngun2 weapons/chngun3 }
weapons/chngun1 NEWMini1
weapons/chngun2 NEWMini2
weapons/chngun3 NEWMini3

$random weapons/plasmanew2 { weapons/plasmaf1 weapons/plasmaf2 weapons/plasmaf3 weapons/plasmaf4 }
weapons/plasmaf1 NEWPlas1
weapons/plasmaf2 NEWPlas2
weapons/plasmaf3 NEWPlas3
weapons/plasmaf4 NEWPlas4

$limit weapons/plasmanew2 0


$random weapons/rocklf { weapons/rocklf1 weapons/rocklf2 weapons/rocklf3 }
weapons/rocklf1 NEWRock1
weapons/rocklf2 NEWRock2
weapons/rocklf3 NEWRock3

$random weapons/rocklx { weapons/rocklx1 weapons/rocklx2 weapons/rocklx3 weapons/rocklx4 weapons/rocklx5 }
weapons/rocklx1 NEWXP1
weapons/rocklx2 NEWXP2
weapons/rocklx3 NEWXP3
weapons/rocklx4 NEWXP4
weapons/rocklx5 NEWXP5

$random wsoldier/taunt { wsoldier/taunt1 wsoldier/taunt2 wsoldier/taunt3 wsoldier/taunt4 }
wsoldier/taunt1 DSSDTAU1
wsoldier/taunt2 DSSDTAU2
wsoldier/taunt3 DSSDTAU3
wsoldier/taunt4 DSSDTAU4

///Randomizer

$random misc/teleport { misc/teleport1 }
misc/teleport1 DSTELEP1
misc/teleport2 DSTELEP2

$random doors/dr1_clos { doors/dr1_clos1 doors/dr1_clos2 doors/dr1_clos3 doors/dr1_clos4 }
doors/dr1_clos1 DSDRCLS1
doors/dr1_clos2 DSDRCLS2
doors/dr1_clos3 DSDRCLS3
doors/dr1_clos4 DSDRCLS4