Actor ExtStats_DamageDisplay_BaseHarmony : ExtStats_DamageDisplay_Base {
	Alpha 0.75
	Scale 0.85
}

Actor ExtStats_DamageDisplay_Harmony_0 : ExtStats_DamageDisplay_BaseHarmony {States{
Spawn: _N11 A 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Harmony_1 : ExtStats_DamageDisplay_BaseHarmony {States{
Spawn: _N21 A 0 A_Recoil(0) Goto Spr
Spr2: _N22 "#" 0 A_Recoil(0) Goto Frame
Spr3: _N23 "#" 0 A_Recoil(0) Goto Frame
Spr4: _N24 "#" 0 A_Recoil(0) Goto Frame
Spr5: _N25 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Harmony_2 : ExtStats_DamageDisplay_BaseHarmony {States{
Spawn: _N31 A 0 A_Recoil(0) Goto Spr
Spr2: _N32 "#" 0 A_Recoil(0) Goto Frame
Spr3: _N33 "#" 0 A_Recoil(0) Goto Frame
Spr4: _N34 "#" 0 A_Recoil(0) Goto Frame
Spr5: _N35 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Harmony_3 : ExtStats_DamageDisplay_BaseHarmony {States{
Spawn: _N41 A 0 A_Recoil(0) Goto Spr
Spr2: _N42 "#" 0 A_Recoil(0) Goto Frame
Spr3: _N43 "#" 0 A_Recoil(0) Goto Frame
Spr4: _N44 "#" 0 A_Recoil(0) Goto Frame
Spr5: _N45 "#" 0 A_Recoil(0) Goto Frame
}}
Actor ExtStats_DamageDisplay_Harmony_4 : ExtStats_DamageDisplay_BaseHarmony {States{
Spawn: _N51 A 0 A_Recoil(0) Goto Spr
Spr2: _N52 "#" 0 A_Recoil(0) Goto Frame
Spr3: _N53 "#" 0 A_Recoil(0) Goto Frame
Spr4: _N54 "#" 0 A_Recoil(0) Goto Frame
Spr5: _N55 "#" 0 A_Recoil(0) Goto Frame
}}