user bool exst_notification = true;

//0 = none, 1 = notification, 2 = notif + sound
user int exst_notifyAllSecrets = 2;

//0 = none, 1 = notification, 2 = notif + sound, 3 = notif + sound + log who killed the last monster
user int exst_notifyAllMonsters = 3;

user bool exst_damageDisplay = true;
user int exst_damageDisplayVel = 1;
user float exst_damageDisplayScale = 0.05;
user int exst_damageDisplayMode = 2;
user int exst_damageDisplayCol = -1;

server bool exst_resetStats = true;
server bool exst_logStats = false; //temp
server bool exst_monsterNotify = false;
server bool exst_secretNotify = true;
server bool exst_Everything = true; // Except damage display
