#include "Actors/ExtStats/DamageNumbers.txt"

Actor DamageExemptTest0 : DoomImp
{
	var int user_damageDisplayExemptMonst;
}
Actor DamageExemptTest1 : Pistol
{
	Tag "No Damage Display Pistol"
	States
	{
		Fire:
			PISG A 4
			PISG B 6 A_FireBullets(5.6, 0, 1, 5, "BulletPuffExempt")
			PISG C 4
			PISG B 5 A_ReFire
		Goto Ready

	}
}
Actor DamageExemptTest2 : Pistol
{
	Tag "150 Damage Pistol"
	States
	{
		Fire:
			PISG A 4
			PISG B 6 A_FireBullets(5.6, 0, 1, 150, "BulletPuff")
			PISG C 4
			PISG B 5 A_ReFire
		Goto Ready

	}
}
Actor BulletPuffExempt : BulletPuff
{
	var int user_damageDisplayExemptProj;
}