//
//Reimu
//
$playeralias	"Reimu Hakurei"	female	*taunt		TOHOtaunt
$playersound	"Reimu Hakurei"	female	*usefail	SE_SELEC
$playersound	"Reimu Hakurei"	female	*land		SE_ITEM
$playersound	"Reimu Hakurei"	female	*grunt		SE_ITEM
$playersound	"Reimu Hakurei"	female	*pain100	SE_GRAZE
$playersounddup	"Reimu Hakurei"	female	*pain75		*pain100
$playersounddup	"Reimu Hakurei"	female	*pain50		*pain100
$playersounddup	"Reimu Hakurei"	female	*pain25		*pain100
$playersound	"Reimu Hakurei"	female	*death		SE_DIE
$playersound	"Reimu Hakurei"	female	*xdeath		SE_DEF
$playersound	"Reimu Hakurei"	female	*gibbed		SE_DEF

$random TOHOtaunt { TOHOtaunt1 TOHOtaunt2 TOHOtaunt3 TOHOtaunt4 }
TOHOtaunt1 BONUS1
TOHOtaunt2 BONUS2
TOHOtaunt3 BONUS3
TOHOtaunt4 2HU1UP

//
//Nostalgia Critic 
//
$playeralias	"Nostalgia Critic"	male	*taunt	CriticTaunt

CriticTaunt1 CRITBLA1
CriticTaunt2 CRITHELO
CriticTaunt3 CRITHEL2
CriticTaunt4 CRITZUUL
CriticTaunt5 CRITBUBL
CriticTaunt6 CRITSOAB
CriticTaunt7 CRITTIME 
CriticTaunt8 CRITFIRE
CriticTaunt9 CRITBLA2
CriticTaunt10 CRITFU1
CriticTaunt11 CRITFU2
CriticTaunt12 CRITSUK
$random CriticTaunt { CriticTaunt1 CriticTaunt2 CriticTaunt3 CriticTaunt4 CriticTaunt5 CriticTaunt6 CriticTaunt7 CriticTaunt8 CriticTaunt9 CriticTaunt10 CriticTaunt11 CriticTaunt12 }

//
//Duke Nukem
//
DukeTaunt1	DSDNOL01
DukeTaunt2	DSDNOL02
DukeTaunt3	DSDNOL03
DukeTaunt4	DSDNOL04
DukeTaunt5	DSDNOL05
DukeTaunt6	DSDNOL06
DukeTaunt7	DSDNOL07
DukeTaunt8	DSDNOL08
DukeTaunt9	DSDNOL09
DukeTaunt10	DSDNOL10
DukeTaunt11	DSDNOL11
DukeTaunt12	DSDNOL12
DukeTaunt13	DSDNOL13
DukeTaunt14	DSDNOL14
DukeTaunt15	DSDNOL15
DukeTaunt16	DSDNOL16
DukeTaunt17	DSDNOL17
DukeTaunt18	DSDNOL18
DukeTaunt19	DSDNOL19
DukeTaunt20	DSDNOL20
DukeTaunt21	DSDNOL21
DukeTaunt22	DSDNOL22
DukeTaunt23	DSDNOL23
DukeTaunt24	DSDNOL24
DukeTaunt25	DSDNOL25
DukeTaunt26	DSDNOL26
DukeTaunt27	DSDNOL27
DukeTaunt28	DSDNOL28
DukeTaunt29	DSDNOL29
DukeTaunt30	DSDNOL30
DukeTaunt31	DSDNOL31
DukeTaunt32	DSDNOL32
DukeTaunt33	DSDNOL33
DukeTaunt34	DSDNOL34
DukeTaunt35	DSDNOL35
DukeTaunt36	DSDNOL36
DukeTaunt37	DSDNOL37
DukeTaunt38	DSDNOL38
DukeTaunt39	DSDNOL39
DukeTaunt40	DSDNOL40
DukeTaunt41	DSDNOL41
DukeTaunt42	DSDNOL42
DukeTaunt43	DSDNOL43
DukeTaunt44	DSDNOL44
DukeTaunt45	DSDNOL45
DukeTaunt46	DSDNOL46
DukeTaunt47	DSDNOL47
DukeTaunt48	DSDNOL48
DukeTaunt49	DSDNOL49
DukeTaunt50	DSDNOL50
DukeTaunt51	DSDNOL51
DukeTaunt52	DSDNOL52
DukeTaunt53	DSDNOL53
DukeTaunt54	DSDNOL54
DukeTaunt55	DSDNOL55
DukeTaunt56	DSDNOL56
DukeTaunt57	DSDUKTN1
DukeTaunt58	DSDUKTN2
DukeTaunt59	DSDUKTN3
DukeTaunt60	DSDUKTN4
DukeTaunt61	DSDUKTN5
DukeTaunt62	DSDUKTN6
DukeTaunt63	DSDUKTN7
$random DukeTaunts { DukeTaunt1 DukeTaunt2 DukeTaunt3 DukeTaunt4 DukeTaunt5 DukeTaunt6 DukeTaunt7 DukeTaunt8 DukeTaunt9 DukeTaunt10 DukeTaunt11 DukeTaunt12 DukeTaunt13 DukeTaunt14 DukeTaunt15 DukeTaunt16 DukeTaunt17 DukeTaunt18 DukeTaunt19 DukeTaunt20 DukeTaunt21 DukeTaunt22 DukeTaunt23 DukeTaunt24 DukeTaunt25 DukeTaunt26 DukeTaunt27 DukeTaunt28 DukeTaunt29 DukeTaunt30 DukeTaunt31 DukeTaunt32 DukeTaunt33 DukeTaunt34 DukeTaunt35 DukeTaunt36 DukeTaunt37 DukeTaunt38 DukeTaunt39 DukeTaunt40 DukeTaunt41 DukeTaunt42 DukeTaunt43 DukeTaunt44 DukeTaunt45 DukeTaunt46 DukeTaunt47 DukeTaunt48 DukeTaunt49 DukeTaunt50 DukeTaunt51 DukeTaunt52 DukeTaunt53 DukeTaunt54 DukeTaunt55 DukeTaunt56 DukeTaunt57 DukeTaunt58 DukeTaunt59 DukeTaunt60 DukeTaunt61 DukeTaunt62 DukeTaunt63 }

DukePain100-1 	DSDUKP01
DukePain100-2 	DSDUKP02
DukePain100-3 	DSDUKP03
$random DukePain100 { DukePain100-1 DukePain100-2 DukePain100-3 }

DukePain75-1	DSDUKP04
DukePain75-2	DSDUKP05
DukePain75-3	DSDUKP06
DukePain75-4	DSDUKP07
$random DukePain75 { DukePain75-1 DukePain75-2 DukePain75-3 DukePain75-4 }

DukePain50-1	DSDUKP08
DukePain50-2	DSDUKP09
$random DukePain50 { DukePain50-1 DukePain50-2 }

DukePain25-1	DSDUKP10
DukePain25-2	DSDUKP11
$random DukePain25 { DukePain25-1 DukePain25-2 }

DukeUseFail-1 	DSDUKNW1
DukeUseFail-2	DSDUKNW2
$random DukeUseFail { DukeUseFail-1 DukeUseFail-2 }

DukeDeath1	DSDNRS01
DukeDeath2	DSDNRS02
DukeDeath3	DSDNRS03
DukeDeath4	DSDNRS04
DukeDeath5	DSDNRS05
DukeDeath6	DSDNRS06
DukeDeath7	DSDNRS07
DukeDeath8	DSDNRS08
DukeDeath9	DSDNRS09
DukeDeath10	DSDNRS10
DukeDeath11	DSDNRS11
DukeDeath12	DSDNRS12
DukeDeath13	DSDNRS13
DukeDeath14	DSDNRS14
DukeDeath15	DSDNRS15
DukeDeath16	DSDNRS16
DukeDeath17	DSDNRS17
DukeDeath18	DSDNRS18
DukeDeath19	DSDNRS19
DukeDeath20	DSDNRS20
DukeDeath21	DSDNRS21
DukeDeath22	DSDNRS22
DukeDeath23 DSDUKDT1
DukeDeath24 DSDUKDT2
$random DukeDeath { DukeDeath1 DukeDeath2 DukeDeath3 DukeDeath4 DukeDeath5 DukeDeath6 DukeDeath7 DukeDeath8 DukeDeath9 DukeDeath10 DukeDeath11 DukeDeath12 DukeDeath13 DukeDeath14 DukeDeath15 DukeDeath16 DukeDeath17 DukeDeath18 DukeDeath19 DukeDeath20 DukeDeath21 DukeDeath22 DukeDeath23 DukeDeath24 }

$playeralias	"DukeNukem"	male	*death		DukeDeath
$playersound	"DukeNukem"	male	*xdeath		dsdukdt2
$playersound	"DukeNukem"	male	*gibbed		DukeDeath
$playeralias	"DukeNukem"	male	*pain100	DukePain100
$playeralias	"DukeNukem"	male	*pain75		DukePain75
$playeralias	"DukeNukem"	male	*pain50		DukePain50
$playeralias	"DukeNukem"	male	*pain25		DukePain25
$playersound	"DukeNukem"	male	*grunt		dsduklnd
$playersound	"DukeNukem"	male	*land		dsduklnd
$playersound	"DukeNukem"	male	*jump		dsdukjmp
$playersound	"DukeNukem"	male	*fist		dsdukkik
$playersound	"DukeNukem"	male	*falling	dsdukfal
$playeralias	"DukeNukem"	male	*usefail	DukeUseFail
$playersound	"DukeNukem"	male	*surface	dsdukgsp
$playeralias 	"DukeNukem"	male	*taunt		DukeTaunts

//
//Masterslash
//
$Random Masterslashdeath { Masterslashdeath1 Masterslashdeath2 }
Masterslashdeath1 "Sounds/Masterslash/Masterslash_death1"
Masterslashdeath2 "Sounds/Masterslash/Masterslash_death2"

$Random Masterslash/taunt { Masterslashtaunt1 Masterslashtaunt2 Masterslashtaunt3 Masterslashtaunt4 Masterslashtaunt5 Masterslashtaunt6  Masterslashtaunt7  Masterslashtaunt8 }
Masterslashtaunt1 "Sounds/Masterslash/Masterslash_taunt1"
Masterslashtaunt2 "Sounds/Masterslash/Masterslash_taunt2"
Masterslashtaunt3 "Sounds/Masterslash/Masterslash_taunt3"
Masterslashtaunt4 "Sounds/Masterslash/Masterslash_taunt4"
Masterslashtaunt5 "Sounds/Masterslash/Masterslash_taunt5"
Masterslashtaunt6 "Sounds/Masterslash/Masterslash_taunt6"
Masterslashtaunt7 "Sounds/Masterslash/Masterslash_taunt7"
Masterslashtaunt8 "Sounds/Masterslash/Masterslash_taunt8"

$playeralias    "Masterslash"    male    *death         Masterslashdeath
$playeralias    "Masterslash"    male    *xdeath        Masterslashdeath
$playersound    "Masterslash"    male    *gibbed        MSPUTA
$playersound    "Masterslash"    male    *pain100       DSENAPN
$playersound    "Masterslash"    male    *pain75        DSENAPN
$playersound    "Masterslash"    male    *pain50        DSENAPN
$playersound    "Masterslash"    male    *pain25        DSENAPN
$playersound    "Masterslash"    male    *usefail       DSENOWAY
$playersound    "Masterslash"    male    *grunt         DSENALND
$playersound 	"Masterslash"	 male	 *jump		    DSENAJMP
$playersound    "Masterslash"    male    *land          DSENALND
$playeralias    "Masterslash"    male    *taunt  		Masterslash/taunt

//
//Marauder
//
$playeralias		"Marauder"		male	*death		SkinMarauder/death
$playeralias		"Marauder"		male	*xdeath		SkinMarauder/xdeath
$playeralias		"Marauder"		male	*gibbed		*xdeath
$playeralias		"Marauder"		male	*pain100	SkinMarauder/pain1
$playeralias		"Marauder"		male	*pain75		SkinMarauder/pain1
$playeralias		"Marauder"		male	*pain50		SkinMarauder/pain2
$playeralias		"Marauder"		male	*pain25		SkinMarauder/pain2
$playeralias		"Marauder"		male	*grunt		SkinMarauder/grunt
$playeralias		"Marauder"		male	*jump		SkinMarauder/jump
$playeralias		"Marauder"		male	*usefail	SkinMarauder/usefail
$playeralias	    "Marauder"		male	*land		D&MShare/land
$playeralias		"Marauder"		male	*taunt		SkinMarauder/taunt

$random SkinMarauder/taunt { MAURTAU1 MAURTAU2 MAURTAU3 MAURTAU4 MAURTAU5 MAURTAU6 MAURTAU7 }
$random SkinMarauder/jump { MAURJUM1 MAURJUM2 MAURJUM3 }
$random SkinMarauder/usefail { MAURUSF1 MAURUSF2 }
$random SkinMarauder/grunt { MAURGRU1 MAURGRU2 MAURGRU3 }
$random SkinMarauder/pain1 { MAURP11 MAURP12 }
$random SkinMarauder/pain2 { MAURP21 MAURP22 }
$random SkinMarauder/death { MAURDTH1 MAURDTH2 }
$random SkinMarauder/xdeath { MAUXDTH1 MAUXDTH2 }

MAURTAU1 MAURTAU1
MAURTAU2 MAURTAU2
MAURTAU3 MAURTAU3
MAURTAU4 MAURTAU4
MAURTAU5 MAURTAU5
MAURTAU6 MAURTAU6
MAURTAU7 MAURTAU7

MAURJUM1 MAURJUM1
MAURJUM2 MAURJUM2
MAURJUM3 MAURJUM3

MAURUSF1 MAURUSF1
MAURUSF2 MAURUSF2

MAURGRU1 MAURGRU1
MAURGRU2 MAURGRU2
MAURGRU3 MAURGRU3

MAURP11 MAURP11
MAURP12 MAURP12

MAURP21 MAURP21
MAURP22 MAURP22

MAURDTH1 MAURDTH1
MAURDTH2 MAURDTH2

MAUXDTH1 MAUXDTH1
MAUXDTH2 MAUXDTH2

$random D&MShare/land { D&MSLAN1 D&MSLAN2 D&MSLAN3 }
D&MSLAN1 D&MSLAN1
D&MSLAN2 D&MSLAN2 
D&MSLAN3 D&MSLAN3

//
//Ahnold
//
AAH AAH
AAAH AAAH
ASSWHORE ASSWHORE
BASTARDS BASTARDS
BULLSHIT BULLSHIT
DICKWAD DICKWAD
DISISWOA DISISWOA
DIVORCE DIVORCE
ENOUGHTA ENOUGHTA
FIRED FIRED
FUCKYOU FUCKYOU
GRUNT GRUNT
GTC GTC
HAHAHA HAHAHA
HASTALAV HASTALAV
KILLME KILLME
MAC1 MAC1
MAC2 MAC2
MINENOW MINENOW
NOSHIT NOSHIT
NULL NULL
SHIT1 SHIT1
SHIT2 SHIT2
SHUTUP SHUTUP
STICKARO STICKARO
STUPID STUPID
TALKTO TALKTO

$random Arnold/Death { BASTARDS AAH }
$random Arnold/XDeath { AAAH }
$random Arnold/Pain1 { SHIT2 }
$random Arnold/Pain2 { MAC1 SHIT2 }
$random Arnold/Pain3 { SHIT1 GTC }
$random Arnold/Pain4 { MAC2 KILLME }
$random Arnold/Taunt { ASSWHORE BULLSHIT DICKWAD DISISWOA DIVORCE ENOUGHTA FIRED FUCKYOU HAHAHA HASTALAV MINENOW SHUTUP STICKARO STUPID TALKTO }
$random Arnold/Grunt { GRUNT }
$random Arnold/UseFail { NOSHIT }
//$random Arnold/NIX { NULL }



$playeralias "Ahnold" male *death Arnold/Death
$playeralias "Ahnold" male *xdeath Arnold/XDeath
$playeralias "Ahnold" male *pain100 Arnold/Pain1
$playeralias "Ahnold" male *pain75 Arnold/Pain2
$playeralias "Ahnold" male *pain50 Arnold/Pain3
$playeralias "Ahnold" male *pain25 Arnold/Pain4
$playeralias "Ahnold" male *taunt Arnold/Taunt
$playeralias "Ahnold" male *usefail Arnold/UseFail
$playeralias "Ahnold" male *grunt Arnold/Grunt
$playeralias "Ahnold" male *land Arnold/Grunt

//
//Cirno
//
$random cirnotaunt { CTAUNT1 CTAUNT2 CTAUNT3 CTAUNT4 CTAUNT5 CTAUNT6 CTAUNT7 CTAUNT8 CTAUNT9 CTAUNT10 CTAUNT11 CTAUNT12 CTAUNT13 CTAUNT14 CTAUNT15 CTAUNT16 CTAUNT17 CTAUNT18 CTAUNT19}
CTAUNT1	CTAUNT1
CTAUNT2 CTAUNT2
CTAUNT3	CTAUNT3
CTAUNT4	CTAUNT4
CTAUNT5	CTAUNT5
CTAUNT6	CTAUNT6
CTAUNT7	CTAUNT7
CTAUNT8	CTAUNT8
CTAUNT9	CTAUNT9
CTAUNT10 CTAUNT10
CTAUNT11 CTAUNT11
CTAUNT12 CTAUNT12
CTAUNT13 CTAUNT13
CTAUNT14 CTAUNT14
CTAUNT15 CTAUNT15
CTAUNT16 CTAUNT16
CTAUNT17 CTAUNT17
CTAUNT18 CTAUNT18
CTAUNT19 CTAUNT19

$random cirnofail { CFAIL1 CFAIL2 CFAIL3 CFAIL4 }
CFAIL1	CFAIL1
CFAIL2	CFAIL2
CFAIL3	CFAIL3
CFAIL4  CFAIL4

$random cirnodeath { CDTH1 CDTH2 CDTH3 CDTH4 CDTH5 CDTH6}
CDTH1	CDTH1
CDTH2	CDTH2
CDTH3	CDTH3
CDTH4	CDTH4
CDTH5	CDTH5
CDTH6   CDTH6

$random cirnopain { CPAIN1 CPAIN2 CPAIN3 CPAIN4 }
CPAIN1	CPAIN1
CPAIN2	CPAIN2
CPAIN3	CPAIN3
CPAIN4	CPAIN4

$random cirnogib { CGIB1 }
CGIB1	CGIB1

$playeralias	Cirno	male	*taunt		cirnotaunt
$playeralias	Cirno	male	*death		cirnodeath
$playeralias	Cirno	male	*xdeath		cirnodeath
$playeralias	Cirno	male	*gibbed		cirnogib
$playeralias	Cirno	male	*pain100	cirnopain
$playersounddup	Cirno	male	*pain75		*pain100
$playersounddup	Cirno	male	*pain50		*pain100
$playersounddup	Cirno	male	*pain25		*pain100
$playersound	Cirno	male	*jump		CJUMP
$playeralias	Cirno	male	*usefail	cirnofail

//
//Anon
//
$playersound	Anon	male	*gibbed		dspdiehi
$playeralias	Anon	male	*taunt		HEHEEEHN

$random HEHEEEHN { HEHEHN1 HEHEHN2 HEHEHN3 HEHEHN4 }
HEHEHN1 HEHEHN1
HEHEHN2 HEHEHN2
HEHEHN3 HEHEHN3
HEHEHN4 HEHEHN4

//
//Mexican Revenant
//
ElRevTaunt1 FSKLT1
ElRevTaunt2 FSKLT2
$random ElRevTaunt {ElRevTaunt1 ElRevTaunt2}
$playeralias 	"El Revanente"	male	*taunt		ElRevTaunt

//
//Marisa
//
$playeralias	"Marisa Kirisame"	female	*taunt		TOHOtaunt
$playersound	"Marisa Kirisame"	female	*usefail	SE_SELEC
$playersound	"Marisa Kirisame"	female	*land		SE_ITEM
$playersound	"Marisa Kirisame"	female	*grunt		SE_ITEM
$playersound	"Marisa Kirisame"	female	*pain100	SE_GRAZE
$playersounddup	"Marisa Kirisame"	female	*pain75		*pain100
$playersounddup	"Marisa Kirisame"	female	*pain50		*pain100
$playersounddup	"Marisa Kirisame"	female	*pain25		*pain100
$playersound	"Marisa Kirisame"	female	*death		SE_DIE
$playersound	"Marisa Kirisame"	female	*xdeath		SE_DEF
$playersound	"Marisa Kirisame"	female	*gibbed		SE_DEF

//
//West of Loathing
//
$playersound	"West of Loathing"	male	*death		WLOdeath
$playersound	"West of Loathing"	male	*xdeath		WLOdeath
$playersound	"West of Loathing"	male	*gibbed		WLOslop
$playersound	"West of Loathing"	male	*grunt		WLOgrunt 
$playersound	"West of Loathing"	male	*land		WLOland
$playersound	"West of Loathing"	male	*jump		WLOjump
$playersound	"West of Loathing"	male	*usefail	WLOnoway
$playeralias	"West of Loathing"	male	*taunt	    WLtaunt
$playersound    "West of Loathing"	male 	*oof        WLOnoway 
$playersound	"West of Loathing"	male 	*pain100 	WLOpain
$playersounddup	"West of Loathing"	male 	*pain75		*pain100
$playersounddup	"West of Loathing"	male 	*pain50		*pain100
$playersounddup	"West of Loathing"	male 	*pain25		*pain100

$random WLtaunt { WLtaunt1 WLtaunt2 WLtaunt3 WLtaunt4 WLtaunt5 }
WLtaunt1 WLtaunt1
WLtaunt2 WLtaunt2
WLtaunt3 WLtaunt3
WLtaunt4 WLtaunt4
WLtaunt5 WLtaunt5

//
//Majima Goro
//
$random majumpa { MAJUMP1 MAJUMP2 }
MAJUMP1 MAJUMP1
MAJUMP2 MAJUMP2

$random majow1 { MAJOW100 MAJOW102 MAJOW103 }
$random majow2 { MAJOW50 MAJOW75 }
$random majow3 { MAJOW25 MAJOW50 MAJOW75 }
MAJOW100 MAJOW100
MAJOW102 MAJOW102
MAJOW103 MAJOW103
MAJOW75 MAJOW75
MAJOW50 MAJOW50
MAJOW25 MAJOW25

$playeralias		"Majima Goro"	male	*jump		majumpa
$playersound		"Majima Goro"	male	*land		nosndwat
$playersound		"Majima Goro"	male	*grunt		nosndwat
$playersound		"Majima Goro"	male	*usefail	MAJNO
$playeralias		"Majima Goro"	male 	*pain100 	majow1
$playeralias		"Majima Goro"	male 	*pain75	    majow2
$playersounddup		"Majima Goro"	male 	*pain50 	*pain75
$playeralias		"Majima Goro"	male 	*pain25 	majow3

$playersound		"Majima Goro"		male	*death		MAJDIE
$playersound		"Majima Goro"		male	*xdeath		MAJDIE 
$playersound		"Majima Goro"		male	*taunt		MAJHA

//
//King Dedede
//
$random deow { DEDEOW1 DEDEOW2 DEDEOW3 DEDEOW4 DEDEOW5 }
DEDEOW1 DEDEOW1
DEDEOW2 DEDEOW2
DEDEOW3 DEDEOW3
DEDEOW4 DEDEOW4
DEDEOW5 DEDEOW5

$random dedie { DEDIE1 DEDIE2 }
DEDIE1 DEDIE1
DEDIE2 DEDIE2

$random detaunt { DEDEHA1 DEDEHA2 DEDEHA3 DEDEHA4 DESPIN1 DESPIN2 DESPIN3 DESPIN4 DESPIN5 DECHIP1 DECHIP2 DECHIP3 DEPHON1 DEPHON2 }
DEDEHA1 DEDEHA1
DEDEHA2 DEDEHA2
DEDEHA3 DEDEHA3
DEDEHA4 DEDEHA4
DESPIN1 DESPIN1
DESPIN2 DESPIN2
DESPIN3 DESPIN3
DESPIN4 DESPIN4
DESPIN5 DESPIN5
DECHIP1 DECHIP1
DECHIP2 DECHIP2
DECHIP3 DECHIP3
DEPHON1 DEPHON1
DEPHON2 DEPHON2

$playersound		"King Dedede"	male	*jump		DEJUMP
$playersound		"King Dedede"	male	*land		DELAND
$playersound		"King Dedede"	male	*grunt		DELAND
$playeralias	    "King Dedede"	male 	*pain100 	deow
$playersounddup		"King Dedede"	male 	*pain75		*pain100
$playersounddup		"King Dedede"	male 	*pain50		*pain100
$playersounddup		"King Dedede"	male 	*pain25		*pain100
$playeralias		"King Dedede"	male	*death		dedie
$playeralias		"King Dedede"	male	*taunt		detaunt 
$playersound		"King Dedede"	male	*xdeath		DEDIE3
$playersounddup		"King Dedede"	male	*gibbed		*xdeath
//
//ZandroGuy
//
$playeralias		"ZandroGuy"		male	*death		zandroguy/death
$playeralias		"ZandroGuy"		male	*xdeath		zandroguy/gib
$playeralias		"ZandroGuy"		male	*wimpydeath	zandroguy/wimpy
$playersounddup		"ZandroGuy"		male	*crazydeath	*death
$playersounddup		"ZandroGuy"		male	*gibbed		*xdeath
$playersounddup		"ZandroGuy"		male	*splat		*xdeath
$playeralias		"ZandroGuy"		male	*pain100	zandroguy/pain4
$playeralias		"ZandroGuy"		male	*pain75		zandroguy/pain3
$playeralias		"ZandroGuy"		male	*pain50		zandroguy/pain2
$playeralias		"ZandroGuy"		male	*pain25		zandroguy/pain1
$playeralias		"ZandroGuy"		male	*grunt		zandroguy/grunt
$playeralias		"ZandroGuy"		male	*falling	zandroguy/falling
$playeralias		"ZandroGuy"		male	*jump		zandroguy/jump
$playeralias		"ZandroGuy"		male	*usefail	zandroguy/usefail
$playersounddup		"ZandroGuy"		male	*land		*usefail
$playeralias		"ZandroGuy"		male	*surface	zandroguy/gasp  // Moved to *surface thanks to a Zandro bug with *gasp.  
$playeralias		"ZandroGuy"		male	*taunt		zandroguy/taunt

$random	zandroguy/death { zandroguy/death1 zandroguy/death2 zandroguy/death3 }
$random	zandroguy/wimpy { zandroguy/wimpy1 zandroguy/wimpy2 }

zandroguy/death1		ZANDETH1	// Visor's sounds from Quake III Arena.  Pitch lowered -15.0 in Audacity.  
zandroguy/death2		ZANDETH2
zandroguy/death3		ZANDETH3
zandroguy/grunt			ZANGRUNT
zandroguy/falling		ZANFALL
zandroguy/gasp			ZANGASP
zandroguy/usefail		ZANOOF
zandroguy/pain1			ZANPAIN1
zandroguy/pain2			ZANPAIN2
zandroguy/pain3			ZANPAIN3
zandroguy/pain4			ZANPAIN4	// Visor's sounds stop here.  

zandroguy/taunt			ZANTAUNT	// Keel's sounds from Quake III Arena.  Pitch raised 8.5 in Audacity.  
zandroguy/wimpy1		ZANWIMP1
zandroguy/wimpy2		ZANWIMP2
zandroguy/jump			ZANJUMP		// Keel's sounds stop here. 

zandroguy/gib			ZANGIB		// From Marathon Hardcore Sounds by The Legendary Frank.

//
//pol/ Baron
//
polsight1	POLBSIT1
polsight2	POLBSIT2
polpain1	POLBPN1
polpain2	POLBPN2
polpain3	POLBPN3
polpain4	POLBPN4
polpain5	POLBPN5
polactive1	POLBAC1
polactive2	POLBAC2
polactive3	POLBAC3
polactive4	POLBAC4
polactive5	POLBAC5
polactive6	POLBAC6
polactive7	POLBAC7
poldeath	POLBDTH1
POLTNT1 POLTNT1
POLTNT2 POLTNT2
POLTNT3 POLTNT3
POLTNT4 POLTNT4
POLTNT5 POLTNT5
POLTNT6 POLTNT6
POLTNT7 POLTNT7
POLTNT8 POLTNT8
POLTNT9 POLTNT9
$random polpain		{ polpain1  polpain2  polpain3  polpain4  polsight1  polsight2 }
$random poltaunt	{ polactive1  polactive2  polactive3  polactive4  polactive5  polactive6  polactive7  polsight1  polsight2 POLTNT1 POLTNT2 POLTNT3 POLTNT4 POLTNT5 POLTNT6 POLTNT7 POLTNT8 POLTNT9 }
$playersound	"/pol/ Baron"	male	*death		POLBDTH1
$playersound	"/pol/ Baron"	male	*xdeath		POLBDTH1
$playersound	"/pol/ Baron"	male	*gibbed		POLBDTH1
$playeralias	"/pol/ Baron"	male	*pain100	polpain
$playeralias	"/pol/ Baron"	male	*pain75		polpain
$playeralias	"/pol/ Baron"	male	*pain50		polpain
$playeralias	"/pol/ Baron"	male	*pain25		polpain
$playersound	"/pol/ Baron"	male	*grunt		POLBSIT1 
$playersound	"/pol/ Baron"	male	*land		nosndwat 
$playeralias 	"/pol/ Baron"	male	*taunt		poltaunt

//
//Gordon Freeman
//
$random hlpain { HLPPAI1 HLPPAI2 HLPPAI3 HLPPAI4 HLPPAI5 }
HLPPAI1 HLPPAI1
HLPPAI2 HLPPAI2
HLPPAI3 HLPPAI3
HLPPAI4 HLPPAI4
HLPPAI5 HLPPAI5

$playersound	"Gordon Freeman"	male	*death		DEATH1
$playersound	"Gordon Freeman"	male	*xdeath		DEATH2
$playersound	"Gordon Freeman"	male	*grunt		HLND
$playersound	"Gordon Freeman"	male	*land		nosndwat
$playeralias	"Gordon Freeman"	male	*jump		hlsoof
$playeralias    "Gordon Freeman"    male    *pain100	hlpain
$playersounddup	    "Gordon Freeman"    male    *pain75 *pain100
$playersounddup	    "Gordon Freeman"    male    *pain50 *pain100
$playersounddup	    "Gordon Freeman"    male    *pain25 *pain100    

//
//Half-Life Scientist?
//
$random hlsdie		{ SCIDETH1 SCIDETH2 SCIDETH3 SCIDETH4 }
SCIDETH1 SCIDETH1
SCIDETH2 SCIDETH2
SCIDETH3 SCIDETH3
SCIDETH4 SCIDETH4
 
$random hlsdih { SCIDIHI1 SCIDIHI2 SCIDIHI3 SCIDIHI4 SCIDIHI5 SCIDIHI6 VRSCICUL }
SCIDIHI1 SCIDIHI1
SCIDIHI2 SCIDIHI2
SCIDIHI3 SCIDIHI3
SCIDIHI4 SCIDIHI4
SCIDIHI5 SCIDIHI5
SCIDIHI6 SCIDIHI6
VRSCICUL VRSCICUL

$random hlsoof { SCIOOF1 SCIOOF2 SCIOOF3 SCIOOF4 }
SCIOOF1 SCIOOF1
SCIOOF2 SCIOOF2
SCIOOF3 SCIOOF3
SCIOOF4 SCIOOF4

$random hlsay { SCITANT1 SCITANT2 SCITANT3 SCITANT4 SCITANT5 SCITANT6 SCITANT7 SCITANT8 SCITANT9 SCITNT10 SCITNT11 SCITNT12 SCITNT13 SCITNT14 SCITNT15 SCITNT16 SCITNT17 SCITNT18 SCITNT19 SCITNT20 SCITNT21 SCITNT22 SCITNT23 SCITNT24 SCITNT25 SCITNT26 SCITNT27 SCITNT28 SCITNT29 SCITNT30 SCITNT31 SCITNT32 SCITNT33 SCITNT34 SCITNT35 SCITNT36 SCITNT37 SCITNT38 SCITNT39 SCITNT40 SCITNT41 SCITNT42 SCITNT43 SCITNT44 SCITNT45 SCITNT46 SCITNT47 SCITNT48 SCITNT49 SCITNT50 SCITNT51 SCITNT52 SCITNT53 SCITNT54 SCITNT55 SCITNT56 SCITNT57 SCITNT58 SCITNT59 SCITNT60 SCITNT61 SCITNT62 SCITNT63 SCITNT64 SCITNT65 SCITNT66 SCITNT67 SCITNT68 SCITNT69 SCITNT70 } // SCITNT70
SCITANT1 SCITANT1
SCITANT2 SCITANT2
SCITANT3 SCITANT3
SCITANT4 SCITANT4
SCITANT5 SCITANT5
SCITANT6 SCITANT6
SCITANT7 SCITANT7
SCITANT8 SCITANT8
SCITANT9 SCITANT9
SCITNT10 SCITNT10
SCITNT12 SCITNT12
SCITNT13 SCITNT13
SCITNT14 SCITNT14
SCITNT15 SCITNT15
SCITNT16 SCITNT16
SCITNT17 SCITNT17
SCITNT18 SCITNT18
SCITNT19 SCITNT19
SCITNT20 SCITNT20
SCITNT21 SCITNT21
SCITNT22 SCITNT22
SCITNT23 SCITNT23
SCITNT24 SCITNT24
SCITNT25 SCITNT25
SCITNT26 SCITNT26
SCITNT27 SCITNT27
SCITNT28 SCITNT28
SCITNT29 SCITNT29
SCITNT30 SCITNT30
SCITNT31 SCITNT31
SCITNT32 SCITNT32
SCITNT33 SCITNT33
SCITNT34 SCITNT34
SCITNT35 SCITNT35
SCITNT36 SCITNT36
SCITNT37 SCITNT37
SCITNT38 SCITNT38
SCITNT39 SCITNT39
SCITNT40 SCITNT40
SCITNT41 SCITNT41
SCITNT42 SCITNT42
SCITNT43 SCITNT43
SCITNT44 SCITNT44
SCITNT45 SCITNT45
SCITNT46 SCITNT46
SCITNT47 SCITNT47
SCITNT48 SCITNT48
SCITNT49 SCITNT49
SCITNT50 SCITNT50
SCITNT51 SCITNT51
SCITNT52 SCITNT52
SCITNT53 SCITNT53
SCITNT54 SCITNT54
SCITNT55 SCITNT55
SCITNT56 SCITNT56
SCITNT57 SCITNT57
SCITNT58 SCITNT58
SCITNT59 SCITNT59
SCITNT60 SCITNT60
SCITNT61 SCITNT61
SCITNT62 SCITNT62
SCITNT63 SCITNT63
SCITNT64 SCITNT64
SCITNT65 SCITNT65
SCITNT66 SCITNT66
SCITNT67 SCITNT67
SCITNT68 SCITNT68
SCITNT69 SCITNT69
SCITNT70 SCITNT70

$random scipain100 { pain1001 pain1002 pain1003 pain1004 pain1005 pain1006 pain1007
pain1008 pain1009  pain10010 pain10011 pain10012 pain10013 pain10014 pain10015 pain10016 pain10017 pain10018 }
pain1001 SCIPN101
pain1002 SCIPN102
pain1003 SCIPN103
pain1004 SCIPN104
pain1005 SCIPN105
pain1006 SCIPN106
pain1007 SCIPN107
pain1008 SCIPN108
pain1009 SCIPN109
pain10010 SCIPN110
pain10011 SCIPN111
pain10012 SCIPN112
pain10013 SCIPN113
pain10014 SCIPN114
pain10015 SCIPN115
pain10016 SCIPN116
pain10017 SCIPN117
pain10018 SCIPN118

$random scipain75 { SCIPN201 SCIPN202 SCIPN203 SCIPN204 SCIPN205 }
SCIPN201 SCIPN201
SCIPN202 SCIPN202
SCIPN203 SCIPN203
SCIPN204 SCIPN204
SCIPN205 SCIPN205
$random scipain50 { SCIPN201 SCIPN202 SCIPN203 SCIPN204 SCIPN205 }

$random scipain25 { SCIPN201 SCIPN202 SCIPN203 SCIPN204 SCIPN205 pain251 pain252 pain253 pain254 pain255 pain256 pain257 pain258
pain259 pain2510 }
pain251 SCIPN301
pain252 SCIPN302
pain253 SCIPN303
pain254 SCIPN304
pain255 SCIPN305
pain256 SCIPN306
pain257 SCIPN307
pain258 SCIPN308
pain259 SCIPN309
pain2510 SCIPN310
$playeralias	"Gordon Freeman"	other	*death		hlsdie
$playeralias	"Gordon Freeman"	other	*xdeath		hlsdih
$playersound	"Gordon Freeman"	other	*gibbed		SCISLOP
$playeralias	"Gordon Freeman"	other	*grunt		hlsoof
$playersound	"Gordon Freeman"	other	*grunt		NOSNDWAT 
$playeralias	"Gordon Freeman"	other	*taunt		hlsay
$playeralias	"Gordon Freeman"	other	*pain100	scipain100
$playeralias	"Gordon Freeman"	other	*pain75		scipain75
$playeralias	"Gordon Freeman"	other	*pain50		scipain50
$playeralias	"Gordon Freeman"	other	*pain25		scipain25		
//
//Bob Ross
//

$random bobie { BOBIE1 BOBIE2 BOBIE3 BOBIE4 }
BOBIE1 BOBIE1
BOBIE2 BOBIE2
BOBIE3 BOBIE3
BOBIE4 BOBIE4

$random bobump { BOBUMP1 BOBUMP2 BOBUMP3 BOBUMP4 }
BOBUMP1 BOBUMP1
BOBUMP2 BOBUMP2
BOBUMP3 BOBUMP3
BOBUMP4 BOBUMP4

$random bobnd { BOBND1 BOBND2 BOBND3 BOBND4 }
BOBND1 BOBND1
BOBND2 BOBND2
BOBND3 BOBND3
BOBND4 BOBND4

$random bobrono { BOBRNO1 BOBRNO2 BOBRNO3 BOBRNO4 }
BOBRNO1 BOBRNO1
BOBRNO2 BOBRNO2
BOBRNO3 BOBRNO3
BOBRNO4 BOBRNO4

$random bobrow { BOBROW1 BOBROW2 BOBROW3 BOBROW4 BOBROW5 BOBROW6 }
BOBROW1 BOBROW1
BOBROW2 BOBROW2
BOBROW3 BOBROW3
BOBROW4 BOBROW4
BOBROW5 BOBROW5
BOBROW6 BOBROW6

$random bobrtaunt { BOBRHA1 BOBRHA2 BOBRHA3 BOBRHA4 BOBRHA5 BOBRHA6 BOBRHA7 }
BOBRHA1 BOBRHA1
BOBRHA2 BOBRHA2
BOBRHA3 BOBRHA3
BOBRHA4 BOBRHA4
BOBRHA5 BOBRHA5
BOBRHA6 BOBRHA6
BOBRHA7 BOBRHA7
$playeralias	"Bob Ross"	male	*grunt		bobnd
$playersound	"Bob Ross"	male	*land		nosndwat
$playeralias	"Bob Ross"	male	*jump		bobump
$playersound	"Bob Ross"	male	*falling    BOBAAA
$playeralias	"Bob Ross"	male	*death		bobie
$playeralias	"Bob Ross"	male	*xdeath		bobie
$playersound	"Bob Ross"	male	*gibbed		bobie
$playeralias    "Bob Ross"  male    *usefail    bobrono
$playeralias	"Bob Ross"	male	*pain100	bobrow
$playeralias	"Bob Ross"	male	*pain75		bobrow
$playeralias	"Bob Ross"	male	*pain50		bobrow
$playeralias	"Bob Ross"	male	*pain25		bobrow
$playeralias 	"Bob Ross"	male	*taunt		bobrtaunt