
-- Levels created by OBSIDIAN 21 "Unstable"
-- Build 2025.01.17
-- Based on the OBLIGE Level Maker (C) 2006-2017 Andrew Apted
-- https://obsidian-level-maker.github.io

-- Obsidian (C) 2018-2023
-- MsrSgtShooterPerson
-- Reisal
-- Garrett
-- Caligari87
-- Frozsoul
-- Simon-v
-- Beed28
-- Craneo
-- MogWaltz
-- EpicTyphlosion
-- Tapwave
-- Swedra
-- Demios
-- Scionox
-- josh771
-- dashodanger
-- Phytolizer
-- HugLifeTiZ

-- Cubebert

-- Morthimer McMare

-- ika707

-- Chameleon_111

-- hytalego

-- Twin Galaxy

-- WolVexus

-- username

-- Dan_The_Noob

-- Il Str

-- VoidRunner

-- 4ffy

-- DasCake

-- Baysha

-- Arcterezion

-- Xenamta

-- KadKad1

-- DaveFriedLiver

-- https://github.com/obsidian-level-maker/Obsidian/

seed = 12254664537607281885

---- Game Settings ----

engine = idtech_1
game = doom2
port = zdoom
length = game
theme = jumble

---- Architecture ----

float_size = Progressive
float_level_upper_bound = 42.0
float_level_lower_bound = 30.0
level_size_ramp_factor = 0.66
level_size_bias = default
mixin_type = none
bool_prebuilt_levels = 0.0
float_overall_lighting_mult = 1.0
outdoors = mixed
caves = mixed
liquids = mixed
hallways = mixed
teleporters = rare
bool_allow_teleporter_emergency_breaks = 1.0
steepness = mixed
zdoom_vista = enable
zdoom_skybox = themed

---- Architecture ----

float_size_wolf_3d = 36.0
float_level_upper_bound_wolf_3d = 75.0
float_level_lower_bound_wolf_3d = 10.0
level_size_ramp_factor_wolf_3d = 0.66
level_size_bias_wolf_3d = default

---- Combat ----

float_mons = 2.0
float_mix_it_up_upper_range = 10.0
float_mix_it_up_lower_range = 0.0
float_strength = 1.0
float_ramp_up = 1.0
bool_pistol_starts = 0.0
bool_quiet_start = 0.0
mon_variety = mixed
mon_variety_jumpstart = default
bosses = medium
bossesnormal = minor
traps = mixed
trap_style = default
trap_qty = default
cages = mixed
cage_qty = default
secret_monsters = no
bool_enemy_drops = 1.0

---- Combat ----

float_mons_wolf_3d = 1.0
float_mix_it_up_upper_range_wolf_3d = 10.0
float_mix_it_up_lower_range_wolf_3d = 0.0

---- Pickups ----

health = normal
ammo = normal
weapons = very_soon
items = normal
secrets = less
secrets_bonus = none

---- Architecture ----

float_minrooms_slump = 15.0
float_minrooms_slump_ub = 36.0
float_minrooms_slump_lb = 10.0

---- Combat ----

slump_mons = normal
bool_quiet_start_slump = 1.0

---- Useful Links ----


---- Other Modules ----

@DOOM3_RESOURCE_PACK = 1

@alt_shape_grammars = 1
  float_grammar_backhalls = 0.0
  float_grammar_boxes_of_death = 0.0
  float_grammar_oblige_745 = 0.0

@armaetus_epic_textures = 1
  bool_custom_liquids = 1.0
  custom_trees = no
  environment_themes = random
  bool_include_package = 1.0
  bool_include_generative_AI_textures = 1.0
  bool_include_brightmaps = 1.0
  bool_include_custom_actors = 1.0
  bool_no_env_theme_for_hell = 0.0
  bool_orp_room_theme_synthesizer = 1.0
  float_orp_room_theme_synth_mult = 1.0

@build_nodes = 0

@compress_output = 1

@debugger = 1
  title_screen_source = titlegen
  bool_sub_titles = 0.0
  bool_whole_names_only = 0.0
  bool_shape_rule_stats = 0.0
  bool_save_svg = 0.0
  live_minimap = none

@doom_item_control = 0

@doom_mon_control = 0

@doom_mon_control_id24 = 0

@doom_weapon_control = 0

@export_map = 0

@fauna_module = 0

@gzdoom_marine_closets = 0

@historical_versions = 1
  float_historical_oblige_v2 = 0.0
  bool_historical_oblige_v2_dm_mode = 0.0

@iwad_mode = 0

@jokewad_module = 0

@material_debugger = 0

@midi_generation = 0

@misc = 1
  float_layout_absurdity = 0.0
  float_nature_mode = 0.0
  float_streets_mode = 15.0
  bool_appropriate_street_themes = 0.0
  room_size_multiplier = mixed
  room_area_multiplier = mixed
  room_size_consistency = mixed
  room_size_mix_type = normal
  room_area_mix_type = normal
  big_rooms = mixed
  big_outdoor_rooms = mixed
  sub_rooms = mixed
  room_heights = mixed
  parks = mixed
  natural_parks = none
  park_detail = mixed
  windows = mixed
  passable_windows = never
  passable_railings = never
  symmetry = mixed
  beams = mixed
  fences = mixed
  porches = mixed
  pictures = mixed
  scenics = mixed
  liquid_sinks = not_damaging
  darkness = none
  float_minimum_brightness = 64.0
  float_maximum_brightness = 256.0
  barrels = mixed
  doors = mixed
  keys = mixed
  trikeys = mixed
  switches = none
  local_switches = none
  bool_road_markings = 1.0
  street_traffic = mixed
  bool_exit_signs = 1.0
  linear_start = default
  outdoor_openness = none
  dead_ends = heaps

@modded_game_extras = 0

@otex_proc_module = 1
  float_otex_num_themes = 8.0
  float_otex_rt_prob_mult = 1.0

@pickup_params = 0

@prefab_control = 1
  bool_alt_starts = 1.0
  bool_foreshadowing_exit = 0.0
  bool_autodetail = 1.0
  point_prob = fab_default
  wall_prob = fab_default
  group_wall_prob = fab_heaps
  float_max_room_themes = 1.0
  bool_avoid_room_theme_reuse = 1.0
  float_max_indoor_wall_groups = 2.0
  bool_avoid_wall_group_reuse = 1.0
  bool_peered_exits = 0.0
  steppy_caves = yes
  pf_crushers = 0
  pf_dexterity = 0
  pf_gamble = 0
  pf_sight_ambushes = 0
  pf_mirror_mazes = 0
  pf_dark_mazes = 0
  pf_stair_ladders = 1
  bool_jump_crouch = 1.0
  pf_damaging_halls = no
  bool_more_new_content = 0.0
  bool_fab_match_theme = 1.0

@procedural_gotcha_zdoom = 0

@sky_generator = 1
  force_sky = 50
  force_hills = hs_random
  force_hill_params = hp_random
  cloud_color = default
  terrain_color = default
  nebula_color = default
  bool_influence_map_darkness = 0.0

@stealth_mon_control = 0

@stealth_mons = 0

@theme_ctl_doom2 = 0

@zdoom_ambient_sound = 0

@zdoom_marine_control = 0

@zdoom_marines = 0

@zdoom_specials = 0

@zdoom_specials_lighting = 1
  bool_dynamic_lights = 1.0
  bool_glowing_flats = 1.0

-- END --



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