universal_display_allies_zan_3_2.pk3
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* Removed TID dependency using AAPTR_PLAYER_GETCAMERA.
* Display using target height instead of CVAR.

v8_hotfix
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* Fixed spectator mode.

v8
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* Removed dependence on TID for non spy camera processing.
* Removed unnecessary variables.
* Fixed multiplayer emulation and bots.

v7.1
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* Added 1000 to id to prevent conflict.
* A TID independent version was created. (However, the Spy camera will break)

v7
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* Used another algorithm instead of loop unrolling to improve performance and readability.
* Supported use during spectator mode.
* The distance to allies can now be displayed. (Thanks Vampy)
* The color of the numerical value changes depending on the distance. (Thanks Arkore)

v6_hotfix
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* Fixed an issue where mods wouldn't work.
  https://github.com/PenguinDOOM/Universal-Display-Allies/commit/f2b9db4d74f730ee01c2a52e5ad652728b00823e


v6
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* Removed the script that synchronizes variables to optimize network traffic.
* Unroll loops to reduce loops.
* Display the name by default.


v5_beta
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* Support multiplayer emulation.
* Added credits file.


v4_beta
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* MIT license.
* Added some cvars.
* Use BCSUtils to display allies in a smarter and more accurate way.
* Changed tid sync method to improve reliability.
* It now works with coop spy.
* Many other bug fixes.


v3_beta
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* Fixed a bug that causes incorrect behavior after the third person.


v2_beta
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* Added enable/disable switch. (Additional CVar "uda_enable")
* Changed the for loops in the Enter and Respawn scripts to separate methods.
* Changed some codes. 


v1_beta
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+ First public beta
